Vectors in 2D - Addition, Subtraction, Scalar Multiplication
A vector carries two pieces of information at once — a magnitude and a direction — and this chapter builds the algebra that lets you combine vectors exactly as reliably as you combine numbers. Where the previous chapter described points and lines through coordinates, this chapter introduces a new object, the vector, that describes displacement, and the operations that let you add, subtract and scale displacements.
To follow the chapter you need the distance formula and basic coordinate geometry from the previous chapter, since a vector's magnitude is computed exactly the same way. Have graph paper or a sketch ready — vectors are easiest to understand by drawing them before computing with them.
A vector is not a point. A point names a fixed location. A vector names a displacement — "3 units across, 4 units up" — and the same vector can be drawn starting from any point in the plane; only its length and direction matter, not where it is drawn.
1. Vectors as Displacements
A vector is a quantity possessing both magnitude and direction, represented geometrically as an arrow and written or . The vector from point to point is written , and if and , its component form is
— exactly the differences used inside the distance formula. Two vectors are equal if and only if they have the same components, regardless of where they are drawn; and represent the same vector whenever , even if .
A position vector is the special case of a vector drawn from the origin to a point , written or , with components simply . Position vectors let every point be treated as a vector, which is what makes vector algebra useful for geometry.
2. Magnitude of a Vector
The magnitude (or length, or norm) of is denoted and found by Pythagoras' theorem, treating and as the legs of a right triangle:
A vector with is called a unit vector. The magnitude of is exactly the distance from the previous chapter — vectors and coordinate geometry describe the same underlying facts in different language.
Worked example. Find for .
3. Addition and Subtraction of Vectors
Vectors add component-wise: to add and ,
Geometrically this is the triangle rule: draw , then draw starting where ended; the sum is the vector from the start of to the end of . Equivalently, the parallelogram rule draws both vectors from the same starting point and completes the parallelogram; the diagonal from that common point is the sum. Both rules describe the same addition, since in both pictures the resulting arrow has components and .
Subtraction is addition of the negative of , where is the vector of the same magnitude pointing in the opposite direction:
Geometrically, if and are drawn from the same point, is the vector from the tip of to the tip of — the "other" diagonal of the parallelogram. This is exactly why for position vectors and : travelling from to is the same as travelling from to and subtracting the journey from to .
Worked example. Let and . Find and .
4. Scalar Multiplication
Multiplying a vector by a real number (scalar) scales every component:
If , points in the same direction as but is times as long. If , points in the exact opposite direction. If , the result is the zero vector , which has no direction at all.
Parallel vectors. Two non-zero vectors and are parallel if and only if for some scalar — equivalently, their components are proportional: (provided neither denominator is zero). This is the vector analogue of two lines sharing a gradient.
Worked example — the harder case. Determine whether is parallel to , and if so, find such that .
Checking proportionality: and . The ratios match, so the vectors are parallel, with (confirm: ✓). The edge case to notice: the scalar is negative, so despite being "parallel," and actually point in opposite directions — "parallel" in the vector sense includes anti-parallel vectors, unlike the everyday use of the word.
5. Unit Vectors and the , Notation
The vectors and are the standard unit vectors along the two axes. Any vector can be written as a combination of them:
This is a linear combination, and it is exactly how component form and , form express the same vector. To find the unit vector in the direction of a non-zero vector , divide by its own magnitude:
Worked example. Find the unit vector in the direction of .
Since ,
Check: ✓.
6. Position Vectors and the Midpoint
If and are the position vectors of and , the position vector of the midpoint of is
This restates the midpoint formula of the previous chapter in vector language, and it generalises immediately: the point dividing in the ratio has position vector
identical in structure to the coordinate section formula, because each component of a vector equation is itself just that coordinate equation.
Common Exam Pitfalls
- Treating a vector like a point. A vector has no fixed location; writing as if it were the point blurs a distinction the exam rewards you for keeping — use column notation or to signal a vector clearly.
- Computing as instead of . The vector from to is "where is relative to ," so it is always the destination's position vector minus the start's: .
- Forgetting that scalar multiplication by a negative number reverses direction. is not merely "longer" — it points the opposite way, which matters when sketching or interpreting a result geometrically.
- Confusing "parallel" with "same direction." Vectors satisfying with are still classified as parallel in this algebraic sense, even though they point in opposite directions.
- Dividing by magnitude instead of multiplying by its reciprocal when finding a unit vector — and forgetting to check the result has length 1. Always verify as a final check.
- Adding magnitudes instead of adding vectors. in general — only when and point in exactly the same direction does equality hold; otherwise the triangle inequality makes the sum's magnitude strictly smaller.
Summary
- A vector with , has components , and in position-vector form.
- Magnitude: for ; this equals the distance formula.
- Addition/subtraction is component-wise; geometrically, the triangle rule (addition) and parallelogram rule (both diagonals) describe the same algebra.
- Scalar multiplication scales magnitude by and reverses direction when .
- Two non-zero vectors are parallel iff for some scalar (proportional components); this includes anti-parallel vectors ().
- Unit vectors: , ; any vector is ; the unit vector in the direction of is .
- Midpoint in vector form: ; section-ratio form: .