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Physics · Measurements, Kinematics and Dynamics

Scalars and Vectors in Physics

Tell scalars from vectors, add and subtract vectors geometrically, resolve them into perpendicular components, and use the component method for resultants, inclines and equilibrium.

Scalars and Vectors in Physics

Some physical quantities are fully described by a number and a unit: a mass of 3.2 kg3.2~\text{kg}, a temperature of 290 K290~\text{K}, an energy of 18 J18~\text{J}. Others are not. Telling someone a plane flew 400 km400~\text{km} leaves out the fact that determines where it landed. Quantities of the second kind carry a direction as an inseparable part of their identity, and they obey a different arithmetic — one in which 3+43 + 4 can legitimately equal 55, or 77, or 11, depending on the angle between the two quantities being added.

This chapter builds that arithmetic. It is short on new physics and long on technique, and it repays the effort many times over: forces, velocities, momenta, electric and magnetic fields are all vectors, and every mistake made here propagates into every one of those topics. The two operations that matter — resolving a vector into perpendicular components, and adding vectors by combining those components — are the workhorses of the entire mechanics course.

Why perpendicular components? Because motion along two perpendicular directions is independent. A projectile's horizontal motion does not know that gravity is acting vertically. Resolving is not a calculational trick; it is the statement that a two-dimensional problem is two one-dimensional problems that happen to share a clock.

1. The Distinction

A scalar is a physical quantity specified completely by a magnitude (a number with a unit). Scalars combine by ordinary arithmetic.

A vector is a physical quantity specified by a magnitude and a direction. Vectors combine by the geometric rules of this chapter.

The quantities you will meet in this course divide as follows:

  • Scalars: distance, speed, mass, time, energy, work, power, temperature, charge, density, pressure, potential difference, electric potential, gravitational potential.
  • Vectors: displacement, velocity, acceleration, force, weight, momentum, impulse, electric field strength, magnetic field strength, gravitational field strength, torque.

Three entries deserve comment. Work is a scalar even though it is computed from two vectors, force and displacement — the operation that combines them (the scalar product) deliberately destroys the directional information. Pressure is a scalar even though the force producing it has a direction, because pressure acts equally in all directions within a fluid. And note the systematic pairing: potential is a scalar, field strength is a vector; energy is a scalar, force is a vector. In each case the vector is a spatial rate of change of the scalar, a relationship developed fully in the gravitational and electric field chapters.

Notation matters in written answers. A vector is written F⃗\vec{F} or in bold F\mathbf{F}; its magnitude is written ∣F⃗∣|\vec{F}| or plain FF, is never negative, and carries the unit. In one dimension the direction collapses to a sign relative to a stated positive direction, which is why a velocity of −5 ms-5~\dfrac{\text{m}}{\text{s}} is a perfectly good vector while a speed of −5 ms-5~\dfrac{\text{m}}{\text{s}} is meaningless.

2. Adding Vectors Geometrically

Two vectors are added tip-to-tail: draw a⃗\vec{a}, then draw b⃗\vec{b} starting from the tip of a⃗\vec{a}; the sum a⃗+b⃗\vec{a}+\vec{b}, called the resultant, runs from the tail of a⃗\vec{a} to the tip of b⃗\vec{b}. Equivalently, drawing both from a common origin, the resultant is the diagonal of the parallelogram they span. Both constructions give the same answer, and vector addition is commutative: a⃗+b⃗=b⃗+a⃗\vec{a}+\vec{b} = \vec{b}+\vec{a}.

Subtraction follows from addition once −b⃗-\vec{b} is defined as the vector with the same magnitude as b⃗\vec{b} and the opposite direction:

a⃗−b⃗=a⃗+(−b⃗)\vec{a} - \vec{b} = \vec{a} + \left(-\vec{b}\right)

This definition is what makes change in velocity computable. If a body's velocity changes from u⃗\vec{u} to v⃗\vec{v}, then Δv⃗=v⃗−u⃗\Delta\vec{v} = \vec{v} - \vec{u}, and this is a genuine vector subtraction, not a subtraction of speeds. A ball thrown at 8 ms8~\dfrac{\text{m}}{\text{s}} at a wall and rebounding at 8 ms8~\dfrac{\text{m}}{\text{s}} has undergone no change of speed but a change of velocity of magnitude 16 ms16~\dfrac{\text{m}}{\text{s}} — which is why it exerted a force on the wall.

For two vectors at right angles the magnitude of the resultant follows from Pythagoras and its direction from a tangent:

∣R⃗∣=a2+b2tan⁡θ=ba|\vec{R}| = \sqrt{a^{2}+b^{2}} \qquad \tan\theta = \frac{b}{a}

For two vectors at a general angle ϕ\phi between them, the cosine rule gives

∣R⃗∣=a2+b2+2abcos⁡ϕ|\vec{R}| = \sqrt{a^{2}+b^{2}+2ab\cos\phi}

Setting ϕ=0\phi = 0 recovers ∣R⃗∣=a+b|\vec{R}| = a+b (parallel vectors), and ϕ=180∘\phi = 180^\circ gives ∣R⃗∣=∣a−b∣|\vec{R}| = |a-b| (antiparallel). The magnitude of a resultant therefore always lies between ∣a−b∣|a-b| and a+ba+b — a bound worth checking every answer against.

3. Resolving a Vector into Components

The inverse operation is more useful still. Any vector A⃗\vec{A} may be replaced by two perpendicular vectors that together have exactly the same effect. Taking the standard axes and letting θ\theta be the angle measured from the xx-axis:

Ax=Acos⁡θAy=Asin⁡θA_x = A\cos\theta \qquad A_y = A\sin\theta

The magnitude and direction are recovered by

A=Ax2+Ay2θ=arctan⁡ ⁣(AyAx)A = \sqrt{A_x^{2}+A_y^{2}} \qquad \theta = \arctan\!\left(\frac{A_y}{A_x}\right)

Which one takes the cosine? Not the xx-component — the component adjacent to the given angle. The safe habit is to draw the right-angled triangle with the vector as the hypotenuse and read off which side is adjacent to the marked angle. If the angle is measured from the vertical, the vertical component takes the cosine and the horizontal takes the sine. Blindly writing "horizontal =Acos⁡θ=A\cos\theta" is the single most common error in this chapter.

Once every vector in a problem has been resolved, addition becomes pure arithmetic, done separately along each axis:

Rx=∑AixRy=∑AiyR=Rx2+Ry2R_x = \sum A_{ix} \qquad R_y = \sum A_{iy} \qquad R = \sqrt{R_x^{2}+R_y^{2}}

This is the component method, and it is the only method worth using for three or more vectors.

Worked example. Three coplanar forces act on a point: F1=5.0 NF_1 = 5.0~\text{N} due east, F2=8.0 NF_2 = 8.0~\text{N} at 60∘60^\circ north of east, and F3=4.0 NF_3 = 4.0~\text{N} due north. Find the resultant.

Resolving, with east as +x+x and north as +y+y:

F1x=5.0F1y=0F2x=8.0cos⁡60∘=4.0F2y=8.0sin⁡60∘=6.93F3x=0F3y=4.0\begin{array}{lll} F_{1x} = 5.0 & \qquad & F_{1y} = 0 \\ F_{2x} = 8.0\cos 60^\circ = 4.0 & & F_{2y} = 8.0\sin 60^\circ = 6.93 \\ F_{3x} = 0 & & F_{3y} = 4.0 \end{array}

Summing each column:

Rx=5.0+4.0+0=9.0 NRy=0+6.93+4.0=10.93 NR_x = 5.0+4.0+0 = 9.0~\text{N} \qquad R_y = 0+6.93+4.0 = 10.93~\text{N} R=9.02+10.932=81+119.5=14.2 NR = \sqrt{9.0^{2}+10.93^{2}} = \sqrt{81+119.5} = 14.2~\text{N} θ=arctan⁡ ⁣(10.939.0)=50.5∘ north of east\theta = \arctan\!\left(\frac{10.93}{9.0}\right) = 50.5^\circ \text{ north of east}

A direction quoted without a reference — "50.5∘50.5^\circ" alone — earns no mark. State the angle and what it is measured from.

4. Choosing the Axes: The Inclined Plane

Nothing obliges the axes to be horizontal and vertical. The right choice is the one that puts as many vectors as possible along an axis, and for a body on a slope that means axes parallel and perpendicular to the surface.

Consider a block of weight W=mgW = mg on a frictionless incline at angle θ\theta to the horizontal. With the xx-axis down the slope, the normal force N⃗\vec{N} lies entirely along the yy-axis and only the weight needs resolving. Geometry gives the angle between the weight and the slope-normal as θ\theta as well, so

W∥=mgsin⁡θW⊥=mgcos⁡θW_{\parallel} = mg\sin\theta \qquad W_{\perp} = mg\cos\theta

The component down the slope, mgsin⁡θmg\sin\theta, is the one that accelerates the block; the component into the slope, mgcos⁡θmg\cos\theta, is balanced by the normal force. Two checks confirm the assignment: at θ=0\theta = 0 (flat ground) the driving component mgsin⁡0=0mg\sin 0 = 0 vanishes and N=mgN = mg as it must; at θ=90∘\theta = 90^\circ (a vertical wall) the driving component is the full weight and N=0N = 0. Any candidate who swaps the sine and cosine fails both checks instantly, which is why they are worth doing.

Had the axes been left horizontal and vertical, two vectors would have needed resolving and the acceleration would have had components along both axes — the same physics, three times the algebra.

5. Equilibrium and Closed Vector Polygons

A body is in translational equilibrium when the resultant of all forces on it is zero:

∑F⃗=0⟺∑Fx=0  and  ∑Fy=0\sum \vec{F} = 0 \qquad\Longleftrightarrow\qquad \sum F_x = 0 \ \text{ and } \ \sum F_y = 0

The two component equations are equivalent to the single vector equation and are how equilibrium problems are actually solved. Geometrically, zero resultant means the vectors drawn tip-to-tail form a closed polygon — for three forces, a closed triangle. This is the basis of the triangle of forces method and the reason a sine-rule calculation can sometimes replace a component calculation.

Worked example. A 2.0 kg2.0~\text{kg} lamp hangs from two wires making angles of 30∘30^\circ and 60∘60^\circ with the ceiling. Find the tensions.

Taking the horizontal and vertical components at the knot, with T1T_1 at 30∘30^\circ and T2T_2 at 60∘60^\circ to the horizontal:

horizontal:T2cos⁡60∘−T1cos⁡30∘=0\text{horizontal:}\quad T_2\cos 60^\circ - T_1\cos 30^\circ = 0 vertical:T1sin⁡30∘+T2sin⁡60∘−mg=0\text{vertical:}\quad T_1\sin 30^\circ + T_2\sin 60^\circ - mg = 0

From the first equation T2=T1cos⁡30∘cos⁡60∘=T13T_2 = T_1\dfrac{\cos 30^\circ}{\cos 60^\circ} = T_1\sqrt{3}. Substituting into the second, with mg=2.0×9.81=19.6 Nmg = 2.0\times 9.81 = 19.6~\text{N}:

T1(0.500)+T13(0.866)=19.6⇒T1(0.500+1.500)=19.6T_1(0.500) + T_1\sqrt{3}(0.866) = 19.6 \quad\Rightarrow\quad T_1(0.500+1.500) = 19.6 T1=9.8 NT2=3 T1=17 NT_1 = 9.8~\text{N} \qquad T_2 = \sqrt{3}\,T_1 = 17~\text{N}

The steeper wire carries the larger tension, as intuition demands — and since the wires happen to be perpendicular here, T12+T22=96+289=385≈(19.6)2T_1^{2}+T_2^{2} = 96+289 = 385 \approx (19.6)^{2}, a satisfying check.

6. Vector Multiplication: A Preview

Two vectors can be multiplied in two distinct ways, both of which appear later in the course.

The scalar (dot) product produces a scalar:

a⃗⋅b⃗=abcos⁡ϕ\vec{a}\cdot\vec{b} = ab\cos\phi

where ϕ\phi is the angle between them. It selects the component of one vector along the other, which is exactly what work requires: W=F⃗⋅s⃗=Fscos⁡ϕW = \vec{F}\cdot\vec{s} = Fs\cos\phi, so a force perpendicular to the displacement does no work — the reason the tension in a string does no work on a body in circular motion.

The vector (cross) product produces a vector of magnitude

∣a⃗×b⃗∣=absin⁡ϕ|\vec{a}\times\vec{b}| = ab\sin\phi

directed perpendicular to both, with its sense given by the right-hand rule. It selects the component of one vector perpendicular to the other, which is what torque and the magnetic force require: F=qvBsin⁡ϕF = qvB\sin\phi, maximal when the velocity is perpendicular to the field and zero when it is parallel.

Notice the symmetry: cos⁡ϕ\cos\phi vanishes at 90∘90^\circ, sin⁡ϕ\sin\phi vanishes at 0∘0^\circ. Whenever a formula in later chapters contains a sine or a cosine of an angle between two vectors, this is why.

7. Common Exam Pitfalls

  • Adding vector magnitudes arithmetically. Two 3 N3~\text{N} forces give a resultant anywhere between 00 and 6 N6~\text{N}, and only give 6 N6~\text{N} when they are parallel.
  • Assuming the horizontal component always takes the cosine. The cosine belongs to the component adjacent to the marked angle. Draw the triangle before writing anything.
  • Quoting a direction without a reference. "50∘50^\circ" is not an answer; "50∘50^\circ above the horizontal" or "50∘50^\circ north of east" is.
  • Treating Δv⃗\Delta\vec{v} as a difference of speeds. For a ball rebounding at the same speed, ∣Δv⃗∣=2v|\Delta\vec{v}| = 2v, not zero — this is the whole basis of the momentum chapters.
  • Resolving on an incline with horizontal and vertical axes. Legal, but it doubles the work and introduces two acceleration components where one would do.
  • Forgetting that a magnitude is never negative. A negative component is normal and informative; a negative magnitude signals an error in the algebra.
  • Using the calculator's arctan⁡\arctan output blindly. It returns angles between −90∘-90^\circ and +90∘+90^\circ; if Rx<0R_x < 0 the true direction lies in a different quadrant and 180∘180^\circ must be added.

Summary

  • A scalar has magnitude only; a vector has magnitude and direction and obeys geometric addition. Speed, mass, energy, work, power and potential are scalars; displacement, velocity, acceleration, force, momentum and field strength are vectors.
  • Vectors add tip-to-tail; the resultant of two vectors at angle ϕ\phi has magnitude a2+b2+2abcos⁡ϕ\sqrt{a^{2}+b^{2}+2ab\cos\phi} and always lies between ∣a−b∣|a-b| and a+ba+b.
  • Subtraction is addition of the reversed vector: Δv⃗=v⃗−u⃗\Delta\vec{v} = \vec{v}-\vec{u}, which is why a rebound at equal speed gives ∣Δv⃗∣=2v|\Delta\vec{v}| = 2v.
  • Resolving into perpendicular components gives Ax=Acos⁡θA_x = A\cos\theta, Ay=Asin⁡θA_y = A\sin\theta with θ\theta measured from the xx-axis; the cosine always belongs to the component adjacent to the marked angle.
  • The component method — resolve, sum each axis separately, recombine with R=Rx2+Ry2R = \sqrt{R_x^{2}+R_y^{2}} and θ=arctan⁡RyRx\theta = \arctan\dfrac{R_y}{R_x} — is the general method for any number of vectors.
  • On an incline, axes parallel and perpendicular to the surface give W∥=mgsin⁡θW_\parallel = mg\sin\theta and W⊥=mgcos⁡θW_\perp = mg\cos\theta; check the assignment at θ=0\theta = 0 and θ=90∘\theta = 90^\circ.
  • Equilibrium means ∑Fx=0\sum F_x = 0 and ∑Fy=0\sum F_y = 0, equivalently that the force vectors form a closed polygon.
  • The scalar product abcos⁡ϕab\cos\phi extracts parallel components (work); the vector product magnitude absin⁡ϕab\sin\phi extracts perpendicular components (torque, magnetic force).